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Introduction: |
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Task Analysis Observation Cycle |
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Fig 1 |
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| Refining implies developing what the students can already do. Using skill cues the teacher offers (1) pointers to improve skill performance, (2) feedback as students try task, or (3) demonstration of a student/teacher doing the task effectively. Refinements can be what the body does to perform the skill (i.e. "bend your knees to get below the ball"), where in space to do the task effectively (i.e. "Send the ball higher for more time"), how to apply force effort from the body on an object (i.e. "keep the hand firm and flat"), and in relation to an object or a partner (i.e. "get to where the ball will go after it lands"). As you drag the cursor over the Basic Task model the refining process is indicated. In addition, the environment in which the task is performed can be extended by the teacher or in time by the student in order to make the task more challenging (i.e. ""See if you keep the ball going using a bat"), or simplified in order to make the task easier (i.e. "Can your keep the ball going longer with a larger ball?"). There are multiple ways of modifying a task as indicated in the diagram. The key idea is that the refining tasks and extending tasks should feed into an application task that is more like an adult game. This game should draw on the skills being developed by the previous tasks. For example, "Working with a partner invent a game where you score by keeping the ball up in the air after one bounce." | |||||